# Studio — Field taxonomy & Realm anatomy

## Realm types

| Realm type | Enamel structure | Token | Crest geometry |
| --- | --- | --- | --- |
| Organization | Radial gold institution | `#EAAA00` | eight-ray scaffold + nested center |
| Alliance | Lilac interlocking centers | `#B99AE8` | paired orbit loops + shared star |
| Program | Celestial recurring rhythm | `#4FB6D8` | returning bands + phase markers |
| Project | Fired finite ascent | `#D97B2E` | faceted summit + route + waypoint |
| Relationship | Mint braided continuity | `#8FE6C6` | two paths + shared luminous node |
| Community | Jade gathered difference | `#62C192` | six distinct cells + open center |
| Conceptual | Moon-cream unresolved possibility | `#FFF6D5` | incomplete seed prism + dashed orbit |

Identity comes from structure first and color second. Realm hue appears in enamel inlays, reflected halo, and label. The core remains near-black. Sky may be a secondary enamel accent, but it does not become an active glow unless the object is actionable.

## Realm anatomy

1. **Localized halo** — soft reflection of Realm hue; 15–25% maximum opacity.
2. **Outer enamel/metal rim** — 2–5 px depending on scale; includes a moon-cream highlight segment.
3. **Dark core** — radial deep-umber surface with subtle enamel color near the upper-left highlight.
4. **Type crest** — supplied custom geometric emblem; never a stock glyph.
5. **Nested glints** — optional children or Elements, visible only when distance permits.
6. **Attached label** — right of the Realm; scales and moves with it.
7. **Selection rim** — moon cream outside the semantic rim; appears only on selection.
8. **Threshold ring** — larger low-opacity ring; appears only near entry.

Selection and threshold are different states and may coexist.

## Progressive disclosure

### Far

- 8–16 px warm glint
- semantic hue and approximate size only
- no readable label

### Distant

- 18–32 px vessel rim
- type icon may resolve
- name appears only when collision-free

### Mid

- 40–76 px vessel
- type icon + Goudy name
- selection and activity become visible

### Near

- 88–132 px vessel
- eyebrow + name + description + activity
- child glints and membership relationships
- approach lighting and threshold preparation

### Threshold

- vessel expands beyond routine scale
- rim becomes spatial horizon
- label transitions into fixed interior orientation chrome

Avoid abrupt label popping. Use opacity plus a slight 3–5 px attached settle. Labels must never drift independently.

## Element hues inside Realms

| Element | Hue | Token | Role |
| --- | --- | --- | --- |
| Actor | Enamel lilac | `#B99AE8` | agentic presence |
| Media | Pale celestial blue | `#ABDCE8` | made and remembered material, including Scenes |
| Ally | Camel + moon-cream double ring | `#C19A6B` / `#FFF6D5` | a Source present inside Kiduna |
| Resource | Sun gold | `#EAAA00` | value and capacity |
| Action | Kiduna sky | `#03CCD9` | something consequence-bearing to do |

Elements use simpler medallions than Realms. They do not receive Realm-style nested vessels or threshold behavior unless the domain explicitly promotes them to a Realm.

## Source and Ally terminology in UI

- `Source` remains the data and governance term for the actual person.
- The visible identity in Studio is the Source’s `Ally`.
- Do not label a portrait “Source” in ordinary member-facing UI.
- Use the Source-approved display name and, when useful, an accessible state label.
- Non-likeness fallback: Source-approved celestial monogram medallion.

## Crest rules

- Use the supplied master assets as the canonical geometry.
- Preserve the shared circular chassis, double warm-metal rim, cardinal anchors, dark core, orbit track, and constellation nodes.
- Preserve each type’s defining geometry even when simplifying at small sizes.
- Raster masters may be redrawn as vector or 3D assets only if their depth and geometry survive.
- Never replace a crest with Lucide, emoji, a font icon, or a generic outline symbol.
- At tiny sizes, reduce micro-engraving before changing silhouette, crest geometry, or anchor placement.
