---
name: royals-and-rogues-design
description: Use this skill to generate well-branded interfaces and assets for Royals & Rogues (a game of The Fellowship of Play, sibling of the Kiduna AI design system), either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.
user-invocable: true
---

Read the README.md file within this skill, and explore the other available files.

Essentials: green-black ink ground (#07110f) over void — never pure white anywhere; emerald (#159271) for primary action; antique gold (#e8b24a) draws every metal line; parchment cream (#f7eccb) text. Display is EB Garamond (--font-display) for headlines, ledes (.rr-lede), card titles, and numerals; Avenir eyebrows + body. The signature emphasis is ONE upright garnet (#a83a3f) Goudy phrase per headline (em.rr-emph). Mark hierarchy: assets/logo-complete.png (sigil + wordmark lockup) is the primary mark for heroes/footers/covers; assets/sigil.png stands alone for favicons, avatars, nav brands, card backs, seals; assets/wordmark.svg is the text-only fallback. Use all exactly as given — never redraw, recolor, or retype. Everything is quiet enamel: gold-rimmed opaque panels, champlevé recessed wells, one meaningful glow per composition, no glassmorphism, no emoji. Sections open with letterspaced caps eyebrows; numbers are always Goudy; unreviewed copy is visibly labeled provisional.

If creating visual artifacts (slides, mocks, throwaway prototypes, etc), copy assets out and create static HTML files for the user to view — link styles.css for tokens and @font-face. If working on production code, you can copy assets and read the rules here to become an expert in designing with this brand.

If the user invokes this skill without any other guidance, ask them what they want to build or design, ask some questions, and act as an expert designer who outputs HTML artifacts _or_ production code, depending on the need.
