01

Default Chrome

The Scene Identifier, contextual task dock, and communications panel are visible when the Scene opens. Select any control to inspect its panel. Select a bee to open its Task overlay.

APIARYKiduna Dev
02

Upper left: Scene Identifier

This component identifies the current Scene and opens navigation and inspection controls for that Scene and its containing Realm.

COMPONENT NAME · SCENE IDENTIFIER
Archetype Scene TypeApiary Scene NameKiduna Dev Realm Name
Sigil
Visual identifier for Apiary.
Eyebrow
Scene Type: Archetype.
Headline
Scene Name: Apiary.
Supporting line
Realm Name: Kiduna Dev.
Disclosure
Opens the expanded Scene Identifier panel.
03

Expanded Scene Identifier

The compact identifier is replaced by the panel while it is open. The panel does not repeat the Realm Name outside the identifier header.

Header

Bee sigil, Scene Type, Scene Name, and Realm Name. One send-to-Ki control.

Recovery

Home: Under the Bridge. Back: Firefly Meadow. History disclosure shows earlier locations.

Realm information

Realm Type and Purpose remain visible as separate sections.

Nested Realms

The Park → Kinship Systems → Apiary. Each parent is navigable.

Inspect

Creation, Catalyst, Authority, governance, and treasury remain collapsed until requested.

Ki handoff

Every information section can send its exact context into the locked communications panel.

04

Bottom center: contextual Task controls

The dock is organized around Tasks. The contents of each panel are filters, navigation, or Task creation—not general Scene editing tools.

New TaskStarts Task creation.Primary control at the left edge.
ProjectsSelect the current Project.Apiary, Kiduna Mobile, Sigil System, Royals & Rogues.
Task typesShow Tasks of a selected functional type.Scope can be this Project or all Projects.
My tasksShow Tasks where the Source has a Task responsibility.Grouped by Do now, Review, Waiting, Following.
ActiveSort by activity, risk, stage, or recency.Can include Tasks across Projects.
CalendarShow due dates, reviews, releases, and meetings.Day, week, and commitment views.
05

Upper right: Communications and Ki

The panel stays open on the right. It combines Ki, Allies, and Task Actors in one communication surface and provides meeting setup.

Locked position

The panel stays on the right across Scenes. It does not become a floating response window.

Conversation types

Allies are people or intelligences. Actors are Task-scoped intelligences. They are labeled separately.

Context handoff

Send-to-Ki controls add structured context to the thread without performing an Action.

Meetings

The meeting control selects participants and Task or Scene context before review.

Task continuity

Opening a Task Actor conversation can reopen and highlight the related bee.

Confirmation

Messages can prepare Actions. Consequential changes remain subject to explicit confirmation.